current cards that need reworked
current cards that need reworked
The best thing about this game to me as opposed to other games is almost all cards are useful in the right situation. Other games once you get a better card your other card become obsolete and never used again. By making more cards playable as a result of their ability keeps the game exciting and offers endless strategy on how to counter certain cards/decks/opponents. Some cards are still unplayable and need to be reworked a bit to become viable cards once again. They don't need to be super strong but just usable in the right situation. This thread is to point out the shortcomings of these cards and to offer suggestions on how to improve cards that, at the moment, are never used in battle.
Re: current cards that need reworked
My first suggestion is Enchantress.
This card needs to be reworked for a few reasons. It was probably more usable in older versions when you could play more than 3 of the same card in battle. Right now I rarely if never see 3 of the same card in a battle. The other reason this card should be reworked is because it is one of the only lower level cars with magic attack. When I was a free player I always struggled to find a magic attack card with enchanted/heavy armor. Also with Aphrodite now pierce attack the options for a free player to counter with any card with magic attack just got smaller. Lastly if all you did was reduce the # of units to 2 for her to activate she would be too similar to hellhounds.
Suggestions for enchantress....
Make her ability faction based....if there are more than 2 cards of the same faction she attacks all units of that faction.
Or...Rework ability altogether. Increase her attack since she will no long have ability of multiple attacks and change her ability to "if targets hp are higher than 1500 attack increases 60%. Her name would suit this ability as an enchantress she would be luring the strong and doing extra damage to them as they fall under her spell
I'm sure there are other great ideas as well, these are just my thoughts.
This card needs to be reworked for a few reasons. It was probably more usable in older versions when you could play more than 3 of the same card in battle. Right now I rarely if never see 3 of the same card in a battle. The other reason this card should be reworked is because it is one of the only lower level cars with magic attack. When I was a free player I always struggled to find a magic attack card with enchanted/heavy armor. Also with Aphrodite now pierce attack the options for a free player to counter with any card with magic attack just got smaller. Lastly if all you did was reduce the # of units to 2 for her to activate she would be too similar to hellhounds.
Suggestions for enchantress....
Make her ability faction based....if there are more than 2 cards of the same faction she attacks all units of that faction.
Or...Rework ability altogether. Increase her attack since she will no long have ability of multiple attacks and change her ability to "if targets hp are higher than 1500 attack increases 60%. Her name would suit this ability as an enchantress she would be luring the strong and doing extra damage to them as they fall under her spell
I'm sure there are other great ideas as well, these are just my thoughts.
Re: current cards that need reworked
Aurora-unusable card except maybe for reaper...for legendary card is tooo week..royal girl hunter is stronger than she is witch is also 7 sec only different armor with much better ability..aurora need stronger and different ability..don t have idea what but must be change..maybe some higher % of attack against units with special attack or someting
Re: current cards that need reworked
I'd love to be able to use aurora. In it's current form, mostly unusable.
The other card I'd like seen modified is the DRYAD.... so much potential.
The other card I'd like seen modified is the DRYAD.... so much potential.
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Re: current cards that need reworked
I second truc on the need to buff Dryad. She might be better if she targeted the enemy unit that would result in the largest CD increase. That way you could use multiple Dryads to hit different enemies rather than having them all stack up on a single enemy that is already at max CD.
Re: current cards that need reworked
I hope ECB will change some of the silver/gold card ability or buff them since right now they are unusable! I really love to see many cards can be used even in high end match! For example Harpy is one of the very good card in silver and if ECB buff it (let say ATK is increased by 75% instead of 60% if target's HP ratio is lower than 50%) it will be pretty good in ladder as well.
Another card i wanna change storm elemental. The attack for this card itself is okay but her ability i suggest should change to this -> ATK is boosted by 150%(or maybe lower 100%) for this attack if spell card on battlefield.
Another card i wanna change storm elemental. The attack for this card itself is okay but her ability i suggest should change to this -> ATK is boosted by 150%(or maybe lower 100%) for this attack if spell card on battlefield.
Re: current cards that need reworked
Princess Mia is another card that should be looked at. For a diamond card she is really weak. I see her CD went from 9 to 8 last update. That's a start. The problem with Mia is she never gets ability. 1 Red Dragon in the board and she is no longer at full HP even before her first attack. Maybe change ability to have it activate if she is over 60%-70% hp. That way opponent would have to account for her at least and target her early. Right now I don't even bother worrying about her when someone plays her, and for a diamond she should be stronger than that.
Re: current cards that need reworked
It isn't always necessary to change a card. Sometimes a card can become more usable when another card is introduced. For example when demon huntress came out, frost hunter and royal girl huntress instantly became interesting (now huntress armor changed to light). Aurora had potential to be a non hell legion solution to SQ but seems she falls just short. Maybe could buff her slightly or introduce other cards that make her more relevant.
Re: current cards that need reworked
Also please bring back Aphrodite.
Since she was changed to a pierce attack, nobody uses her anymore as she totally lost her potential.
I mean her ability is to attack another high defense unit, which usually means heavy armor. So while magic attack was making perfect sense, pierce attack is just dumb.
Since she was changed to a pierce attack, nobody uses her anymore as she totally lost her potential.
I mean her ability is to attack another high defense unit, which usually means heavy armor. So while magic attack was making perfect sense, pierce attack is just dumb.
Re: current cards that need reworked
Specter. Takes 175 most damage from melee. Has too fe hit points can tank a godfather or Templar attack but usually an area attacker or spell comes in and wipes the floor with him or he attacks dd and kills himself. Compared to Santa girl who has ability vs special damage if she survives the attack she usually gains life (instead if taking 175) then it gets better she steals bit points from the attacker and to top it all off she has lots of hit points. Specter feels like gold card at moment. I'm not sure how to fix him but maybe just more hit points would do the trick. Hell legion needs more high end units with magic attack and heavy armor and he can be the one if he doesn't die so quickly.