Thinking about some popular strategies that we used , back in diablo 2 in which a fast low damage attack could be better than the usual strong and slow ones I started doing some tests here.
For me, it seems that stopping using healing spells helped me win. My monst rs die faster but, perhaps, kill even faster.
What are your views in this?Is there some way to have the damage/ second from each different card?
Is time more important that dmg?
Re: Is time more important that dmg?
Heal spells must be used appropriately and are based on your opponents cards. It is based on your opponents unit coordination. For example let say you play bome and your opponent plays three "weak target"!attack units. Well likely what will happen is that your opponents units all focus and gang up on one of yours and kill it, then your BOME (blessing of Mother Earth) activates only to heal a bunch of full health units so this is a waste and bad idea. Bome is best used vs area attack deck, lots of chaos, or some combination. Vs 2-3 threat units or weak units you will get ganged up on and your spells will be less effective. In the same way you can employ these techniques vs your enemies. When you suspect they will use heal cards attempt to coordinate your units attack on one unit at a time. Hope this helps
Re: Is time more important that dmg?
As bookie says, use more units. Kendoko girl is good
LEGION =GH=
''It is what it is homie.''
''It is what it is homie.''