In regards to card packs..
Especially since the gold earned is now cut in HALF!... Even if it wasnt I feel a little change is strongly needed purchasing card packs.
There should be a counter for everyones gold packs in the shop. A counter that when it reaches zero the player is guaranteed a certain star level card.
For example:
Light of Hope - 998 Gold: 3 cards with 1-3 star rarity.
Counter above pack that starts at 25. Every pack purchased the counter goes down..When it reaches zero player is GUARANTEED a 3 star card. Just one.
Lucky Stars - 2498 Gold: 5 cards with 1-4 star rarity.
Counter starts at 50. When reaches zero player is guaranteed a 4 star card.
You should also guarantee one EPIC to players with 200 or so log in days. Just once.
This game is yet still too hard for new and lower spending players. I dont know what else to say to you guys. We have exhausted the forums with ideas to keep players around and in return could eventually become higher spending players. WIth every update you guys fail to do something really nice for your players who love your game. It is borderline sickening.
I really really hope you hear us and do something to help your players out, in a big way. No one wants this game to go away.
Suggestions I Think ECB Drastically Needs
- PennFifteen
- Posts: 337
- Joined: Fri Nov 15, 2013 6:10 am
Re: Suggestions I Think ECB Drastically Needs
for info, i buy more than 300 Lucky Stars pack, & i got 0 legend
You realy think ECB will guaranteed a 4 stars ....
just make this calculation :
300 packs * 5 cards = 1500 cards & 0 legends
100%/1500 = 0,0666%
so for me chance too pick a 4 stars is less than 0,0666%
& you ask a Guarantee too have 0,4% (50*5=250 100%/250=0,4%)
so a increase of +600% of chance & a guarantee
OMG ECB will lost so many diamonds, it's just impossible ECB will do than, they will lost too many $
You realy think ECB will guaranteed a 4 stars ....
just make this calculation :
300 packs * 5 cards = 1500 cards & 0 legends
100%/1500 = 0,0666%
so for me chance too pick a 4 stars is less than 0,0666%
& you ask a Guarantee too have 0,4% (50*5=250 100%/250=0,4%)
so a increase of +600% of chance & a guarantee
OMG ECB will lost so many diamonds, it's just impossible ECB will do than, they will lost too many $
Re: Suggestions I Think ECB Drastically Needs
IF we simply do away with losing gold in battles free and new players can accumulate gold a little faster and with less frustration and be encouraged to even play more. Having more gold accumulated faster will so help them get to a purple card a little quicker from a lucky stars pack. I myself can grind out 200,000 gold a month if I want to and I could probably come close to getting a purple card a month with that gold. A free player that breaks even in matches pretty much gets gold from daily logins and probably averages 1500 a day or 45000 a month meaning it would take a solid five months just to get a purple card. The suggestion I made in the previous post allows for free and low win players to gain gold a little faster and keeps pay players from running away with all the gold. It's fair and balanced and puts a small don't into the process of getting a purple from a lucky stars pack. A very small dent but a dent nonetheless. However penn makes a great point that it would be nice to have some sort of Lon term purple card reward beyond the first thirty day login bonus. If people get to thirty days and reize that's it they may quit but if after thirty days there is another goal then they have something to shoot for. Such and such can be acquiring level 60 as Isaac stated you give one or possibly as penn states a counter for buying so many packs. The truth is that 200,000 coins might average a purple but does not guarantee you a purple and there will be some unlucky joe out there who has spent 500,000 without gettin a purple and feel ripped off. Even a one time guarantee of a purple once you hit the 200,000 coins spent mark will justify ones continuous efforts they've put in for months. To put in the effort and have nothing to show creates great resentment and that spreads like a virus from player to player and you end up in a situation of mass exodus.
Re: Suggestions I Think ECB Drastically Needs
Well, I am buing Lucky package from the first level to level 62 with all my money - also no Legend card.
So my strongest card is Red Dragon ... but this card is broken. Both Santa girl and Subbucus Queen causes that it doensn't attack randomly anymore. Dragon becames crazy and heals oponent Santa. In the case that I kill Santa, it switch do degrade own live via Subbucus Queen. Now ECB added trigger for Special attack. So I am waiting to have enough diamonds to buy VIP3 and receive rubies that I spent with.
To be correct: there is about 5% chance that dragon will not attack queen with dependence on other cards. Note that dragon is the first my attack in the most these cases.
So my strongest card is Red Dragon ... but this card is broken. Both Santa girl and Subbucus Queen causes that it doensn't attack randomly anymore. Dragon becames crazy and heals oponent Santa. In the case that I kill Santa, it switch do degrade own live via Subbucus Queen. Now ECB added trigger for Special attack. So I am waiting to have enough diamonds to buy VIP3 and receive rubies that I spent with.
To be correct: there is about 5% chance that dragon will not attack queen with dependence on other cards. Note that dragon is the first my attack in the most these cases.
Re: Suggestions I Think ECB Drastically Needs
Aye succubus Queen is the counter to red dragon. Red dragon is very strong card often dealing 200 splash damage on first round to all foes. Running into Succubus Queen is one way to keep opponent from throwing three of these at you with devastating and unstoppable effect. If you are starting red dragon that could be something to change. Once you're up against someone starting sq you may wish that re dragon wasn't on ykur board. I don't start red dragon for this reason and will often play it in either the middle or the end once I see whether a succubus Queen is out. Also if you find yourself in trouble with red dragon vs succubus Queen sometimes blessing of Mother Earth can help allowing ykur red dragon to heal back up before the succubus queens first attack which is often stron vs heavy armor. Hope this helps
Re: Suggestions I Think ECB Drastically Needs
So, ECB shall improve Red Dragon description then, right? How can I plan my strategy if there are hidden semi rules. Game without rules is not my cup of coffee. ECB, is bookie correct?
Re: Suggestions I Think ECB Drastically Needs
Sometimes the correct move is to not play your strongest card the red dragon. It may not be the strongest card in certain situations. I am not sure if cards descriptions are written in different languages depending on your settings. I am using the English version which states that red dragon deals additional damage to each card. Each additional damage counts as an area attack so red dragon hits each enemy once with magic attack. So in all cases it will hit succubus Queen and lose much of his health. Against santa you are unlucky. His additional attack is magic and unaffected by santa but since red dragon has gaps attack there is always a chance he may randomly hit santa with his initial attack which is special attack type. Chaos attack is always unpredictable so it is harder to predict what the outcome will be and sometimes you will be lucky and other times unlucky. Hope this helps
Re: Suggestions I Think ECB Drastically Needs
Yes, Bookie ... unpredictable attack - that is exactly what I am looking for. I am not sure how it is after 2.2 update as I stopped to play Red Dragon (except one selection for quick mode) ... maybe I can say it is at least partly fixed ... not enough statistics. But definitely before release it was predicable with at least 95% probability. I had played more than 100 games against Queen and about 10 against santa. Enough to say that it is not a random.