Topdekx wrote:The one trap im particularly hating right now is abyss (but even that card has its own problems --- for low hp +spell decks)
Ugh! I hate Abyss. And I sold all of mine right before they got boosted pre-patch. I wish I had a few.
Dood! me tooo! I turned two of them into rubies I always keep one card of each incase this situation. And i just got another from a pack the other day.
But Abyss is probably the best defensive card right now. Encouraged to use if you have.
Try 4 or 5 Druids and 1 or 2 overpowers. The Magic attack booster. On the second round you should wipe everything. IIF they get to attack
Already tried this scenario before. I was unlucky and played against a guy with 2 pitfalls.....rendering my 2 overpowers useless. This is why I decided to change it up and do 4 druids + archangel courage + bear warrior so that the bear warrior will take the fall (plus he gets boosted). Surprisingly, I beat a 6 card druid deck with this as well as decks with 1 or 2 pitfalls. Some players run 3.......with th3 majority of their units having light armor
Gotcha. Yea having a card out there to take damage away is also key. If you have a card that has Less HP than your Druids ( Druids have high hp) and does more dmg, which should be a decent amount of cards. It would be targeted by everything, excpect for Chaos random hits.
PennFifteen wrote:Gotcha. Yea having a card out there to take damage away is also key. If you have a card that has Less HP than your Druids ( Druids have high hp) and does more dmg, which should be a decent amount of cards. It would be targeted by everything, excpect for Chaos random hits.
Fufufu.....just ran into you in a 100 coin battle and saw you were using a lockdown deck (abyss + pitfall). Still, can't believe I won due to a time out. Gotta love 9 tails if I recall, your 2 succubi and queen became so weak they could barely do >90 dmg. Still, it was a fun, unexpected fight